Using Elements for CharactersUse the four elements and think about what personality traits would be associated with each element. Assign an element to a character. You do not have to use all the personality traits associated with an element, but you should make sure you have a nice balance of good and bad traits. Good traits make the character likable, while bad traits (or character flaws) make them relatable.
For more unique characters, try combining elements, like water + earth = mud, and fire + water = steam. If any traits clash or cancel out each other, remove one of them. I wouldn't recommend you combine more than two elements, because the character might become unbalanced.
- easily annoyed
- anti social
Summary: Earth is a sturdy and strong element, commonly ass
A Guide to Character DevelopmentNumber One: The Character
Before we really get into the fun nit and grit of character development, you're going to need to have filled out the basics. The best advice that I can offer up for this is to fill out multiple questionnaires and profiles about your character. It's a pretty simple task; you can find questionnaires and profiles all over deviantART and the internet in general (in fact I'll just link you to a few in the author's comment below). It's also not a bad idea to take some Mary-Sue/Gary-Stu tests. Don't take them to heart or take them too personally. They're merely a decent building block step to realizing weaknesses and strengths to work on in character personality. Still, if the rating is obnoxiously high, it's a safe bet that you need to scrap the character and start over or really work out all those kinks you mistakenly put into their bio.
The important things to factor in m